With Syberia 3, Benoît Sokal chose to stick with the old-fashioned way of drawing with pencils and watercolors, rather than using digital tools, giving his universe and characters a very distinctive look. In April 2004, the release of Syberia 2 met the same success as the first episode of the saga and was greeted with enthusiasm by fans all over the world. He was recognized as "Person of the Year" at the 2002 video games Phenix Awards Syberia was crowned "Best adventure game of the year" in 2002 in the USA. He then went on to become Microids’ Art Director, publishing his second game, Syberia, in 2002. Benoît Sokal is one of the first graphic novel artists to design, implement and supervise the entire production of a video game. In 1996, he started the video game project Amerzone, published by Microids. At this time, he created the Inspector Canardo series, featuring a depressed anthropomorphic duck detective with a penchant for cigarettes, alcohol and femmes fatales. Taking inspiration from legendary titles, including Asterix & Obelix, and Titeuf, Garfield, Fort Boyard, XIII and Blacksad, Microids reaches a wide audience and creates original adventures which give gamers the chance to play as some of their most beloved characters.īenoît Sokal began drawing for À Suivre magazine in 1978. By collaborating with renowned studios and authors (Pendulo Studios, Eden Studios, Benoît Sokal, Paul Cuisset, Philippe Dessoly and Pierre Adane), Microids has become a major player in international video games. Founded in 1985, Microids’ editorial strategy now focuses on 4 major areas: adventure games, racing games, retro gaming and games inspired by iconic titles. Microids is a French video game publisher.
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